Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Major Ellis's work ends up coming home with Major Ellis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Good fortune |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scholar (Physician). |
5 |
38 |
A rival researcher blackens Major Ellis's name or steals Major Ellis's research. Gain a Rival. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Win a prestigious prize for Major Ellis's work. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
50 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
50 |
Promoted to Scholar (Physician) rank 1. |
9 |
50 |
Continued as Scholar (Physician). |
9 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
54 |
Promoted to Scholar (Physician) rank 2. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scholar (Physician). |
10 |
56 |
Assigned to work on a secret project for a patron or organisation. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Voluntarily left Physician |
11 |
58 |
Retired. |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
65 |
Good fortune. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |