Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Marion Staff's ship is damaged, and Marion Staff have to hitch-hike Marion Staff's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
22 |
Marion Staff is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Advanced training in a specialist field. |
4 |
26 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Established a network of contacts. Gain 2 contacts. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Marion Staff went above and beyond the call of duty. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Marion Staff went above and beyond the call of duty. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Retired. |
8 |
43 |
Birth or Death involving a family member or close friend. |
9 |
47 |
Amnesia. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Victim of a crime. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Good fortune. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |