Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attacked by enemies that Marvin Dunn easily defeat. |
2 |
26 |
Gain Enemy if Marvin Dunn don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Amnesia. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Worker). |
4 |
32 |
Marvin Dunn gain experience in a technical field as a computer operator or surveyor. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Political upheaval strikes Marvin Dunn's homeworld, and Marvin Dunn is caught up in the revolution. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Birth or Death involving a family member or close friend. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
49 |
Spent time maintaining and using heavy vehicles. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
52 |
Marvin Dunn learn something Marvin Dunn should not have – a corporate secret, a political scandal – which Marvin Dunn can profit from illegally. |
9 |
54 |
Promoted to Citizen (Worker) rank 1. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Citizen (Worker). |
10 |
55 |
A revolution, attack or other unusual event throws Marvin Dunn's life into chaos, forcing Marvin Dunn to leave the planet. |
11 |
55 |
Retired. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |