Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Widely recognized. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Scholar (Physician). |
2 |
30 |
Moved to a new world. |
3 |
31 |
Continued as Scholar (Physician). |
3 |
34 |
Marvin Mar's work is sabotaged by unknown parties. Marvin Mar start again from scratch. |
4 |
35 |
Voluntarily left Physician |
4 |
35 |
Became a Drifter (Barbarian). |
4 |
38 |
Spend time with an alien race. Gain a contact. |
5 |
39 |
Voluntarily left Barbarian |
5 |
39 |
Failed to qualify for Pirate (Rogue). |
5 |
39 |
Switched to Drifter (Wanderer). |
5 |
43 |
Forced to continue current assignment. |
5 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
43 |
Continued as Drifter (Wanderer). |
6 |
44 |
Find Ancient Technology. |
7 |
47 |
Continued as Drifter (Wanderer). |
7 |
48 |
Betrayed by a friend. One of Marvin Mar's Contacts or Allies betrays Marvin Mar, ending Marvin Mar's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
48 |
Became a Scout (Explorer). |
8 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
52 |
Retired at age 52. |
9 |
52 |
Continued as Scout (Explorer). |
9 |
56 |
Serve as the courier for an important message from the Imperium. |
10 |
56 |
Continued as Scout (Explorer). |
10 |
58 |
Spend several years jumping from world to world in Marvin Mar's scout ship. |
11 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
60 |
Continued as Scout (Explorer). |
11 |
64 |
When dealing with an alien race, Marvin Mar botch an opportunity to gather extra intelligence about them. |
11 |
64 |
Marvin Mar have no idea what happened to Marvin Mar – they found Marvin Mar's ship drifting on the fringes of friendly space. |
11 |
64 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
12 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |