Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong and Mathew Walker is stranded behind enemy lines. Ejected from the service. |
1 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
23 |
Mathew Walker is ordered to take part in a black ops mission that goes against Mathew Walker's conscience. Gain the lone survivor as an Enemy. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
26 |
Entangled in a bureaucratic or legal morass that distracts Mathew Walker from Mathew Walker's work. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
29 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
29 |
Failed to qualify for Line/Crew (Navy). |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
30 |
Gained a contact. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
35 |
Attacked by enemies that Mathew Walker easily defeat. |
6 |
35 |
Gain Enemy if Mathew Walker don't already have one. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attacked by enemies that Mathew Walker easily defeat. |
7 |
41 |
Gain Enemy if Mathew Walker don't already have one. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
44 |
Survived a risky adventure but gained nothing. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Became a Noble (Administrator) with the new title Assistant. |
10 |
50 |
Become deeply involved in politics on Mathew Walker's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
50 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
11 |
50 |
Continued as Noble (Administrator). |
11 |
51 |
Join a conspiracy of nobles that were caught. |
11 |
51 |
An assassin attempts to end Mathew Walker's life. |
11 |
51 |
Nearly killed. Owe 10,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Noble (Administrator). |
12 |
55 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
12 |
58 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Continued as Noble (Administrator). |
13 |
61 |
Amnesia. |
13 |
62 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Continued as Noble (Administrator). |
14 |
66 |
Mathew Walker manipulate and charm Mathew Walker's way through high society. Gain a Rival and an Ally. |
14 |
66 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |