Retired Field Agent Mathew Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 67 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 8 (0) 2 (-2)111B82
Loyal to community, Always has a hoarse voice, Wholesome
 
Skills
Athletics 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 3
Language 0
Mechanic 0
Medic 1
Melee (Unarmed) 2
Persuade 1
Profession (Spacer/Belter) 1
Recon 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent24
Drifter Scavenger 04
Believer Holy Warrior Hopeful02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Maurice Henderson Enemy 0 4 0 0 Florian (M/90)
Maurice Henderson belongs to an unusual cultural or religious group.
Angelina Vasquez Enemy 0 6 0 3 Kedepu (F/39)
Very bad falling out.
Khuudi Irmudun Ally 2 0 5 3 Vilani, Imperium (M/43)
Khuudi Irmudun is particularly unusual, such as an artificial intelligence or very alien being.
Wendy Fullmore Ally 6 0 1 1 Tapazmal (F/14)
reconciliation.
Jewell Gonzalez Rival 1 2 2 5 Tapazmal (F/21)
Jewell Gonzalez loses some of their power base.
Emily Fox Enemy 0 3 0 4 Tapazmal (F/72)
Tonya May Contact 2 1 4 3 Florian (F/17)
Delbert Flores Contact 1 0 0 4 Azhanti (M/20)
Pierce Vabsley Contact 2 0 2 3 Ayansh'i (M/70)
Pierce Vabsley gains in influence.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Go undercover to investigate an enemy.
1 20 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
2 22 Continued as Agent (Intelligence).
2 24 Advanced training in a specialist field.
2 26 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 26 Continued as Agent (Intelligence).
3 29 An investigation takes on a dangerous turn.
3 29 Life ruined by a criminal gang. Gain the gang as an Enemy
3 30 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
4 30 Continued as Agent (Intelligence).
4 32 Hard times caused by a lack of interstellar trade costs Mathew Walker's job.
5 32 Failed to qualify for Courier (Scout).
5 32 Became a Drifter (Scavenger).
5 36 Find valuable salvage.
6 36 Continued as Drifter (Scavenger).
6 37 Mathew Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 40 Continued as Drifter (Scavenger).
7 41 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 44 Continued as Drifter (Scavenger).
8 47 Lightly injured, no permanent damage. Fully recovered.
9 47 Became a Believer (Holy Warrior) with the new title Hopeful.
9 51 Mathew Walker secretly provide religious rites for a dying leader or noble, although they do not share Mathew Walker's faith. Gain an Ally in the family and a Rival who disagrees with Mathew Walker's choice.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Believer (Holy Warrior).
10 52 Mathew Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 52 Retired.
11 56 Gained a contact.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 59 Gained a contact.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 62 Gained a contact.
14 64 Aging Crisis. Owe 50,000 for medical bills.
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