Retired 3rd Officer Mckinley Sanders  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 67 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 9 (1)111479
Emotional, Shocked, Visual
 
Skills
Admin 1
Astrogation 1
Athletics 0
Broker 1
Diplomat 0
Drive (Mole) 1
Engineer (Life Support) 1
Explosives 1
Flyer 0
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 2
Melee 0
Recon 1
Stealth 0
Steward 1
Streetwise 2
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal12
Believer Missionary/Humanitarian Project Worker12
Merchant Merchant Marine 3rd Officer37
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Hayward Davidson Ally 3 0 3 1 Swanfeh (M/17)
Wayman Howell Contact 1 1 1 0 Ayansh'i (M/37)
Wayman Howell has life-changing event that creates new responsibilities.
Dominick Wood Enemy 0 3 1 4 Geonee (M/52)
Iris Butler Contact 1 1 2 3 Dynchia (F/53)
Beverley Garcia Contact 2 0 0 1 Ziadd (F/35)
Beverley Garcia is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 22 Assigned to a peacekeeping role.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Infantry).
2 23 Thrown into a brutal ground war
2 26 Forced to muster out.
3 26 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 28 Opponents of Mckinley Sanders's belief system ambush Mckinley Sanders.
3 28 Nearly killed. Owe 35,000 for medical bills.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 32 Continued as Merchant (Merchant Marine).
5 33 Make an unexpected connection outside Mckinley Sanders's normal circles. Gain a Contact.
5 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 40 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 40 Continued as Merchant (Merchant Marine).
7 41 Make an unexpected connection outside Mckinley Sanders's normal circles. Gain a Contact.
8 44 Continued as Merchant (Merchant Marine).
8 48 A good deal ensures Mckinley Sanders is living the high life for a few years.
8 48 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 48 Continued as Merchant (Merchant Marine).
9 52 Make an unexpected connection outside Mckinley Sanders's normal circles. Gain a Contact.
9 52 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 52 Continued as Merchant (Merchant Marine).
10 53 Given advanced training in a specialist field
10 56 Forced to muster out.
11 56 Became a Drifter (Wanderer).
11 58 Attempted a risky adventure and was wildly successful.
12 60 Continued as Drifter (Wanderer).
12 62 Mckinley Sanders do not know what happened to Mckinley Sanders. There is a gap in Mckinley Sanders's memory.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Retired at age 62.
13 62 Returned to Believer (Missionary/Humanitarian).
13 65 A notable academic consults with Mckinley Sanders about a publication or documentary he is working on. Gain a Contact in academia.
13 66 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 66 Aging Crisis. Owe 20,000 for medical bills.
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