Scout Melville Commins  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 67 M 1 (-2) 2 (-2) 1 (-2) 4 (-1) 6 (0) 7 (0)121467
Deranged, Not trustworthy
 
Skills
Astrogation 1
Athletics (Strength) 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Wheel) 3
Electronics (Comms) 2
Engineer 0
Flyer (Grav) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Profession (Colonist) 0
Science (Robotic Sciences) 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 15
Navy Flight Able Spacehand11
Scout Courier Scout16
 
Name Type Affinity Enmity Power Influence Species
Ellie McLelland Contact 3 1 2 3 Ziadd (M/84)
Georgie Guillan Enemy 0 3 1 3 Urunishani (F/19)
Clint Williamson Ally 2 0 1 4 Kedepu (M/20)
Lyla Mcarty Contact 3 1 0 1 Urunishani (F/45)
Billy Vasquez Rival 1 1 6 2 Urunishani (M/41)
May Bollen Contact 1 2 1 1 Pirian (M/20)
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Political upheaval strikes Melville Commins's homeworld, and Melville Commins is caught up in the revolution.
2 22 Continued as Citizen (Worker).
2 23 Melville Commins learn something Melville Commins should not have – a corporate secret, a political scandal – which Melville Commins can profit from illegally.
2 23 Gain a criminal contact.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 29 Spent time maintaining and using heavy vehicles.
4 30 Continued as Citizen (Worker).
4 31 Spent time maintaining and using heavy vehicles.
5 34 Continued as Citizen (Worker).
5 38 Advanced training in a specialist field.
5 38 Forced to muster out.
6 38 Failed to qualify for Free Trader (Merchant).
6 38 Submitted to the draft.
6 38 Became a Navy (Flight) with the new title Crewman.
6 42 Moved to a new world.
6 42 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
7 42 Voluntarily left Flight
7 42 Became a Scout (Courier).
7 46 Melville Commins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Melville Commins fail to help. Gain an Enemy.
7 46 Melville Commins have no idea what happened to Melville Commins – they found Melville Commins's ship drifting on the fringes of friendly space.
8 46 Continued as Scout (Courier).
8 50 When dealing with an alien race, Melville Commins have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9 50 Continued as Scout (Courier).
9 51 Melville Commins spend a great deal of time on the fringes of Charted Space.
9 51 Gain a contact in an alien race.
10 54 Continued as Scout (Courier).
10 56 Melville Commins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
11 58 Continued as Scout (Courier).
11 61 Psychologically damaged by Melville Commins's time in the scouts.
11 62 Promoted to Scout (Courier) rank 1 with the new title Scout.
12 62 Continued as Scout (Courier).
12 63 Melville Commins spend a great deal of time on the fringes of Charted Space.
12 63 Gain a contact in an alien race.
12 66 Forced to muster out.
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