Retired Team Leader Melville Head  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 67 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 5 (-1)111645
Positive
 
Skills
Admin 0
Animals (Training) 1
Art (Creative) 0
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Electronics (Comms) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 0
Medic 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Freeloader) 0
Science (Space Sciences/Planetology) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout13
Scout Explorer Scout12
Entertainer Journalist 01
Army Infantry Private01
Believer Missionary/Humanitarian Team Leader25
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Lindsay Simmmons Enemy 0 5 0 6 Kargol (M/16)
Jennie Maiden Contact 2 1 3 2 Kargol (F/32)
Jennie Maiden fell on hard times.
Abethwo Wa-epebe-Tea Contact 2 1 2 6 Bwap (M/29)
Marvin McLean Contact 0 1 1 2 Halka (M/33)
Dessie Hutchinson Contact 3 1 1 5 Kargol (F/79)
Otha Borthwell Contact 3 0 2 1 Kargol (M/25)
Amos Norman Contact 0 1 1 1 Kargol (M/31)
Smith Edward Enemy 0 4 0 0 Happrhani (M/49)
Smith Edward loses some of their power base.
Maurice Ames Rival 2 0 0 4 Tapazmal (M/26)
Ivah Wagner Enemy 0 1 1 2 Kargol (F/23)
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Serve as the courier for an important message from the Imperium.
2 22 Continued as Scout (Courier).
2 26 Melville Head survey an alien world.
3 26 Continued as Scout (Courier).
3 28 Melville Head discover a world, item or information of worth to the Imperium.
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Attempted to change assignments.
4 30 Switched to Scout (Explorer) with previous rank.
4 33 Melville Head's scout ship is one of the first on the scene to rescue the survivors of a disaster but Melville Head fail to help. Gain an Enemy.
4 33 Melville Head have no idea what happened to Melville Head – they found Melville Head's ship drifting on the fringes of friendly space.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Courier (Scout).
5 34 Continued as Scout (Explorer).
5 38 Melville Head's ship is damaged, and Melville Head have to hitch-hike Melville Head's way back across the stars to the nearest scout base.
5 38 Gain 6 Contacts. Gain 1 Enemies.
6 38 Became a Entertainer (Journalist).
6 40 Expose or are involved in a scandal of some sort.
7 40 Failed to qualify for Field Researcher (Scholar).
7 40 Submitted to the draft.
7 40 Became a Army (Infantry) with the new title Private.
7 44 Melville Head is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
8 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 47 Melville Head refuse to secretly provide religious rites for a dying leader or noble, because they do not share Melville Head's faith.
9 48 Continued as Believer (Missionary/Humanitarian).
9 51 Melville Head have been following false teachings!
10 51 Became a Drifter (Barbarian).
10 55 Betrayed by a friend. One of Melville Head's Contacts or Allies betrays Melville Head, ending Melville Head's career. That Contact or Ally becomes a Rival or Enemy.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Retired at age 55.
11 55 Returned to Believer (Missionary/Humanitarian).
11 57 Melville Head faith is shaken.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Continued as Believer (Missionary/Humanitarian).
12 63 A romantic relationship ends badly. Gain a Rival or Enemy.
12 63 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 66 Gained a contact.
13 67 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 67 Aging Crisis. Owe 30,000 for medical bills.
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