Retired Senior Scout Mervin Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 67 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 11 (1) 5 (-1)1113B5
Defiant
 
Skills
Admin 2
Advocate 1
Astrogation 1
Athletics (Endurance) 1
Broker 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Explosives 3
Mechanic 2
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Profession (Colonist/Farming) 1
Science (Robotic Sciences/Robotics) 1
Seafarer (Personal) 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer36
Scout Surveyor Senior Scout35
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Amos Cheyne Contact 2 0 0 1 Ronnin (M/23)
Greta Hopkins Rival 1 2 1 1 Ronnin (F/42)
Eric Alardice Enemy 0 4 0 0 Ronnin (M/53)
Jenny Mulvahil Enemy 0 3 1 1 Vanejenese (F/47)
Jenny Mulvahil has had an unexpected run of good fortune lately.
King Jemmy Rival 2 1 0 2 Ronnin (M/81)
Hallie George Ally 3 0 6 4 Ziadd (M/70)
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Make an unexpected connection outside Mervin Hand's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Given advanced training in a specialist field
3 26 Continued as Merchant (Merchant Marine).
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 34 Risk Mervin Hand's fortune on a possibility lucrative deal and win.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 Given advanced training in a specialist field
6 38 Continued as Merchant (Merchant Marine).
6 41 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 42 Forced to muster out.
7 42 Became a Scout (Surveyor).
7 45 Mervin Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mervin Hand fail to help. Gain an Enemy.
7 45 Mervin Hand have no idea what happened to Mervin Hand – they found Mervin Hand's ship drifting on the fringes of friendly space.
8 46 Continued as Scout (Surveyor).
8 50 Spend several years jumping from world to world in Mervin Hand's scout ship.
8 50 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
9 50 Continued as Scout (Surveyor).
9 53 Mervin Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mervin Hand fail to help. Gain an Enemy.
9 53 Mervin Hand inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9 54 Promoted to Scout (Surveyor) rank 2.
10 54 Aging Crisis. Owe 20,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Scout (Surveyor).
10 56 Spend several years jumping from world to world in Mervin Hand's scout ship.
11 58 Aging Crisis. Owe 10,000 for medical bills.
11 58 Continued as Scout (Surveyor).
11 61 Serve as the courier for an important message from the Imperium.
11 62 Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Voluntarily left Surveyor
12 62 Retired.
12 63 A new romantic starts. Gain an Ally.
13 66 Aging Crisis. Owe 40,000 for medical bills.
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