Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Mervin Hand's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Risk Mervin Hand's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
45 |
Mervin Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mervin Hand fail to help. Gain an Enemy. |
7 |
45 |
Mervin Hand have no idea what happened to Mervin Hand – they found Mervin Hand's ship drifting on the fringes of friendly space. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
50 |
Spend several years jumping from world to world in Mervin Hand's scout ship. |
8 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
53 |
Mervin Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mervin Hand fail to help. Gain an Enemy. |
9 |
53 |
Mervin Hand inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
54 |
Promoted to Scout (Surveyor) rank 2. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
56 |
Spend several years jumping from world to world in Mervin Hand's scout ship. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
61 |
Serve as the courier for an important message from the Imperium. |
11 |
62 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Voluntarily left Surveyor |
12 |
62 |
Retired. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |