Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Murry Sim's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Make an unexpected connection outside Murry Sim's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
A good deal ensures Murry Sim is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Murry Sim's business or ship thrives. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
45 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 5. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
48 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Free Trader) rank 6. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Army Support (Army). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
53 |
Suffer from a life-threatening illness. |
10 |
53 |
Became a Citizen (Worker). |
10 |
55 |
A new romantic starts. Gain an Ally. |
10 |
57 |
Promoted to Citizen (Worker) rank 1. |
11 |
57 |
Continued as Citizen (Worker). |
11 |
60 |
Murry Sim gain experience in a technical field as a computer operator or surveyor. |
11 |
61 |
Forced to muster out. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Retired. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |