Retired Initiate Noble McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 67 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)111755
Dismayed
 
Skills
Astrogation 1
Electronics (Sensors) 1
Gun Combat 0
Language (Floriani (Florian League)) 1
Mechanic 1
Melee (Grapple) 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Recon 2
Science (Social Sciences/Belief) 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Rogue Pirate Lackey02
Merchant Merchant Marine Senior Crewman12
Scout Explorer Scout13
Believer Mainstream Believer Initiate12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Sabina Edward Enemy 0 5 0 3 Kedepu (F/46)
Sabina Edward was ruined by misfortune caused by the character.
Jim Gilbert Contact 3 1 1 4 Kedepu (M/65)
Ossie Keiler Enemy 0 3 0 1 Kedepu (F/63)
Forgiveness.
Ossie Keiler is actually an organisation such as a political movement or modest sized business.
Relationship soured.
Carmela Lamb Ally 1 0 0 2 Kedepu (F/27)
Sanders Watkins Ally 4 0 1 0 Kedepu (M/18)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Scavenger).
1 21 Attempted a risky adventure and was wildly successful.
2 22 Continued as Drifter (Scavenger).
2 23 Betrayed by a friend. One of Noble McIntire's Contacts or Allies betrays Noble McIntire, ending Noble McIntire's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Became a Rogue (Pirate) with the new title Lackey.
3 24 Involved in the planning of an impressive heist.
4 27 Continued as Rogue (Pirate).
4 30 A police detective or rival criminal forces Noble McIntire to flee and vows to hunt Noble McIntire down. Gain an Enemy.
5 30 Failed to qualify for Explorer (Scout).
5 30 Submitted to the draft.
5 30 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 Make an unexpected connection outside Noble McIntire's normal circles. Gain a Contact.
5 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 34 Continued as Merchant (Merchant Marine).
6 38 Noble McIntire's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 38 Became a Scout (Explorer).
7 39 Noble McIntire survey an alien world.
8 42 Attempted to change assignments.
8 42 Failed to qualify for Courier (Scout).
8 42 Continued as Scout (Explorer).
8 43 When dealing with an alien race, Noble McIntire have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8 46 Promoted to Scout (Explorer) rank 1 with the new title Scout.
9 46 Continued as Scout (Explorer).
9 49 A new romantic starts. Gain an Ally.
9 50 Forced to muster out.
10 50 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 53 Noble McIntire faith enjoys an explosion of popularity largely thanks to Noble McIntire's efforts.
10 53 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 54 Continued as Believer (Mainstream Believer).
11 56 Noble McIntire accepted an offer of inducements to betray Noble McIntire's faith. Gain 580,000 in cash.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Retired at age 58.
12 58 Retired.
12 59 Moved to a new world.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 63 Good fortune.
14 66 Aging Crisis. Owe 30,000 for medical bills.
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