Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Ocie Peck went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Uncover a major conspiracy against Ocie Peck's employers. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Lost eye or limb. Fully recovered. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Ocie Peck do not know what happened to Ocie Peck. There is a gap in Ocie Peck's memory. |
7 |
40 |
Became a Entertainer (Artist). |
7 |
43 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
46 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
48 |
Victim of a crime. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Victim of a crime. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |