Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
30 |
Gained a contact. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Became a Merchant (Free Trader). |
4 |
38 |
Embroiled in legal trouble. |
4 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
38 |
Continued as Merchant (Free Trader). |
5 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
42 |
Became a Scout (Courier). |
6 |
46 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
7 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
46 |
Returned to Drifter (Barbarian). |
7 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
49 |
Retired at age 49. |
8 |
49 |
Retired. |
8 |
53 |
Moved to a new world. |
9 |
54 |
Gained a contact. |
10 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
59 |
Good fortune. |
11 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
62 |
Gained a contact. |
12 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |