Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
21 |
Became a Citizen (Worker). |
3 |
23 |
Moved to a new world. |
4 |
25 |
Continued as Citizen (Worker). |
4 |
27 |
Otho Kerran learn something Otho Kerran should not have – a corporate secret, a political scandal – which Otho Kerran can profit from illegally. |
5 |
29 |
Continued as Citizen (Worker). |
5 |
33 |
Otho Kerran is rewarded for Otho Kerran's diligence or cunning. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
35 |
Otho Kerran run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Merchant (Broker). |
7 |
39 |
Promoted to Merchant (Broker) rank 1. |
8 |
39 |
Continued as Merchant (Broker). |
8 |
41 |
Embroiled in legal trouble. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
47 |
A good deal ensures Otho Kerran is living the high life for a few years. |
9 |
47 |
Promoted to Merchant (Broker) rank 2. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
49 |
A sudden war destroys Otho Kerran's trade routes and contacts, forcing Otho Kerran to flee that region of space. |
10 |
49 |
Gain rebels as Enemy |
11 |
49 |
Retired. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |