Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Parker Paterson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Parker Paterson fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Parker Paterson's time in the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Parker Paterson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Parker Paterson fail to help. Gain an Enemy. |
2 |
25 |
Parker Paterson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Parker Paterson have no idea what happened to Parker Paterson – they found Parker Paterson's ship drifting on the fringes of friendly space. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
30 |
Assigned to a black ops mission. |
4 |
33 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
4 |
33 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
5 |
33 |
Continued as Marine (Star Marine). |
5 |
36 |
Scarred. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
40 |
A series of bad deals and decisions force Parker Paterson into bankruptcy. Parker Paterson salvages what Parker Paterson can. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
41 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
47 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
48 |
Voluntarily left Free Trader |
9 |
48 |
Failed to qualify for Scientist (Scholar). |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Returned to Scout (Surveyor). |
10 |
54 |
Parker Paterson's ship is damaged, and Parker Paterson have to hitch-hike Parker Paterson's way back across the stars to the nearest scout base. |
10 |
54 |
Gain 3 Contacts. Gain 1 Enemies. |
11 |
54 |
Failed to qualify for Performer (Entertainer). |
11 |
54 |
Switched to Drifter (Barbarian). |
11 |
55 |
Betrayed by a friend. One of Parker Paterson's Contacts or Allies betrays Parker Paterson, ending Parker Paterson's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
59 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Continued as Believer (Mainstream Believer). |
13 |
62 |
Parker Paterson refused an offer of inducements to betray Parker Paterson's faith. Gain 6 enemies. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Continued as Believer (Mainstream Believer). |
14 |
64 |
Parker Paterson is sent to a new community or parish to preach The Word among the poor. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |