Retired Settler Pierre Cox  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 67 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1) 5 (-1)1119A5
Unscrupulous, Vengeful
 
Skills
Admin 1
Animals (Training) 1
Athletics (Dexterity) 1
Carouse 0
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Mechanic 0
Medic 1
Persuade 0
Recon 1
Streetwise 2
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler35
Scout Courier 02
Merchant Merchant Marine Crewman02
Believer Holy Warrior Hopeful02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Emery Fleming Contact 1 1 3 3 Luriani (M/63)
Emery Fleming is in desperate trouble and could use the character’s help.
Jenny Dart Contact 2 0 3 3 Libert (F/20)
Magdalen Wells Contact 2 1 3 0 Darrian, Imperium (F/31)
Noelle Bartley Contact 1 0 1 5 Cassilldan (F/19)
Susan Duffey Contact 2 0 1 1 Darrian, Imperium (F/30)
Susan Duffey is a member of an organisation which holds a generally opposite view of the Traveller.
Milo Ellis Enemy 0 1 5 1 Darrian, Imperium (M/31)
Brooklyn Walters Enemy 1 1 5 3 Halka (F/50)
Brooklyn Walters fell on hard times.
Brooklyn Walters is found or reported dead.
Forgiveness.
Sterling Holmes Enemy 0 3 0 0 Iltharan (M/75)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Moved to a new world.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 23 Pierre Cox learn something Pierre Cox should not have – a corporate secret, a political scandal – which Pierre Cox can profit from illegally.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 30 Pierre Cox gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 34 A revolution, attack or other unusual event throws Pierre Cox's life into chaos, forcing Pierre Cox to leave the planet.
5 34 Became a Scout (Courier).
5 36 Birth or Death involving a family member or close friend.
6 38 Continued as Scout (Courier).
6 39 Pierre Cox's ship is damaged, and Pierre Cox have to hitch-hike Pierre Cox's way back across the stars to the nearest scout base.
6 39 Gain 5 Contacts. Gain 3 Enemies.
7 39 Returned to Citizen (Colonist).
7 41 Severely injured. Owe 5,000 for medical bills.
8 41 Failed to qualify for Artist (Entertainer).
8 41 Submitted to the draft.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 44 A good deal ensures Pierre Cox is living the high life for a few years.
9 45 Continued as Merchant (Merchant Marine).
9 48 Imperial trade restrictions force Pierre Cox out of business.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Retired at age 48.
10 48 Became a Believer (Holy Warrior) with the new title Hopeful.
10 52 Pierre Cox faith is shaken.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 52 Continued as Believer (Holy Warrior).
11 53 Pierre Cox refuse to secretly provide religious rites for a dying leader or noble, because they do not share Pierre Cox's faith.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Voluntarily left Holy Warrior
12 56 Retired.
12 58 Nearly killed. Owe 25,000 for medical bills.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 63 Severely injured. Owe 25,000 for medical bills.
14 64 Aging Crisis. Owe 40,000 for medical bills.
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