Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Commanding officer takes an interest in Rollin Carnall's career. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
During a battle, defeat or victory depends on Rollin Carnall's actions. Rollin Carnall actions lead to an honorabe discharge. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
36 |
Advanced training in a specialist field. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
40 |
Rollin Carnall join a gambling circle on board. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
41 |
Vessel participates in a notable military engagement. |
7 |
44 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
8 |
44 |
Continued as Navy (Line/Crew). |
8 |
48 |
Vessel participates in a diplomatic mission. |
8 |
48 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Corporate (Citizen). |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
49 |
Survived a risky adventure but gained nothing. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
54 |
Attacked by enemies that Rollin Carnall easily defeat. |
10 |
54 |
Gain Enemy if Rollin Carnall don't already have one. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
59 |
Encounter a Psionic institute. |
11 |
59 |
Tested for psionic powers |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Rollin Carnall refused an offer of inducements to betray Rollin Carnall's faith. Gain 6 enemies. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |