Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
Psychologically damaged by Roy Gilbert's time in the scouts. |
3 |
24 |
Failed to qualify for Broker (Merchant). |
3 |
24 |
Switched to Drifter (Scavenger). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Contact with Government. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Roy Gilbert do not know what happened to Roy Gilbert. There is a gap in Roy Gilbert's memory. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Roy Gilbert's Contacts or Allies betrays Roy Gilbert, ending Roy Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Citizen (Worker). |
7 |
38 |
Spent time maintaining and using heavy vehicles. |
8 |
41 |
Voluntarily left Worker |
8 |
41 |
Failed to qualify for Free Trader (Merchant). |
8 |
41 |
Returned to Drifter (Wanderer). |
8 |
45 |
Attempted a risky adventure and was wildly successful. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Suffer from a life-threatening illness. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired. |
10 |
48 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Victim of a crime. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |