Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Rubin Simmmons do not know what happened to Rubin Simmmons. There is a gap in Rubin Simmmons's memory. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
22 |
Rubin Simmmons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
25 |
Voluntarily left Mainstream Believer |
3 |
25 |
Became a Scout (Surveyor). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
31 |
Rubin Simmmons's work ends up coming home with Rubin Simmmons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Rubin Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A series of bad deals and decisions force Rubin Simmmons into bankruptcy. Rubin Simmmons salvages what Rubin Simmmons can. |
7 |
37 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Rubin Simmmons come into conflict with a splinter group Rubin Simmmons's own religion which maintains Rubin Simmmons's version is the wrong one. Gain 3 Rivals. |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
42 |
Drafted into Merchant Marine |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Returned to Merchant (Merchant Marine). |
9 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
48 |
Returned to Believer (Holy Warrior). |
10 |
50 |
Rubin Simmmons have been following false teachings! |
11 |
50 |
Failed to qualify for Merchant Academy. |
11 |
50 |
Submitted to the draft. |
11 |
50 |
Switched to Scout (Explorer) with previous rank. |
11 |
51 |
Spend several years jumping from world to world in Rubin Simmmons's scout ship. |
12 |
54 |
Continued as Scout (Explorer). |
12 |
55 |
Psychologically damaged by Rubin Simmmons's time in the scouts. |
13 |
55 |
Returned to Drifter (Wanderer). |
13 |
58 |
Betrayed by a friend. One of Rubin Simmmons's Contacts or Allies betrays Rubin Simmmons, ending Rubin Simmmons's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
58 |
Retired at age 58. |
14 |
58 |
Retired. |
14 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
Birth or Death involving a family member or close friend. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |