Retired Team Leader Saul Morrissy  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 67 M 1 (-2) 1 (-2) 1 (-2) 13 (2) 7 (0) 5 (-1)111D75
Self-Disciplined, Accepting
 
Skills
Admin 1
Advocate 1
Animals (Handling) 1
Art (Performing) 0
Astrogation 0
Broker 1
Carouse 1
Deception 0
Electronics 0
Gun Combat (Energy) 2
Investigate 1
Jack-of-All-Trades 2
Leadership 1
Mechanic 0
Persuade 1
Pilot 0
Profession (Worker/Religion) 0
Science (Social Sciences/Belief) 1
Science (Social Sciences/Economics) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Believer Missionary/Humanitarian Team Leader23
Merchant Broker 21
Entertainer Artist 01
Drifter Wanderer 12
Believer Holy Warrior Fighter13
Retired 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Jeremiah Winn Enemy 0 2 3 3 Ne Kraeda ren Kelva (M/18)
Jeremiah Winn fell on hard times.
Debra Ellis Ally 5 0 1 0 Vanejenese (F/48)
Henry Hawdon Rival 2 1 2 4 Ne Kraeda ren Kelva (M/55)
Hattie Spain Enemy 0 3 0 4 Ne Kraeda ren Kelva (M/36)
Hattie Spain was ruined by misfortune caused by the character.
Orville Fergusson Enemy 0 4 0 2 Ne Kraeda ren Kelva (M/87)
Grayce Langhorne Enemy 0 4 3 0 Murrissi (F/32)
Emory Watkins Ally 1 0 3 1 Geonee (M/54)
Emory Watkins is missing under suspicious circumstances.
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 20 Saul Morrissy survey an alien world.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 24 Saul Morrissy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Saul Morrissy fail to help. Gain an Enemy.
2 24 Saul Morrissy have no idea what happened to Saul Morrissy – they found Saul Morrissy's ship drifting on the fringes of friendly space.
3 26 Voluntarily left Surveyor
3 26 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 30 Saul Morrissy secretly provide religious rites for a dying leader or noble, although they do not share Saul Morrissy's faith. Gain an Ally in the family and a Rival who disagrees with Saul Morrissy's choice.
3 30 Forced to continue current assignment.
3 30 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 30 Continued as Believer (Missionary/Humanitarian).
4 32 Saul Morrissy refused an offer of inducements to betray Saul Morrissy's faith. Gain 3 enemies.
4 34 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 34 Continued as Believer (Missionary/Humanitarian).
5 35 Saul Morrissy have been following false teachings!
6 35 Entered Merchant Academy with the Business curriculum.
6 38 Gained a contact.
6 39 Graduated.
7 39 Became a Merchant (Broker).
7 39 Promoted to Merchant (Broker) rank 1.
7 40 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 43 Promoted to Merchant (Broker) rank 2.
8 43 Voluntarily left Broker
8 43 Became a Entertainer (Artist).
8 44 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 44 Failed to qualify for Scientist (Scholar).
9 44 Became a Drifter (Wanderer).
9 48 Promoted to Drifter (Wanderer) rank 1.
10 48 Aging Crisis. Owe 50,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Drifter (Wanderer).
10 50 Betrayed by a friend. One of Saul Morrissy's Contacts or Allies betrays Saul Morrissy, ending Saul Morrissy's career. That Contact or Ally becomes a Rival or Enemy.
11 50 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 54 Saul Morrissy faith is shaken.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 54 Continued as Believer (Holy Warrior).
12 56 Spend time with an alien race. Gain a contact.
12 58 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 58 Continued as Believer (Holy Warrior).
13 60 Opponents of Saul Morrissy's belief system ambush Saul Morrissy.
13 60 Severely injured. Fully recovered. Owe 5,000 for medical bills.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 60 Retired.
14 64 Contact with Government.
15 64 Aging Crisis. Owe 10,000 for medical bills.
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