Retired Psi-Soldier Seymour Knight  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Thaggeshi 67 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 11 (1) 1 (-2)9 (1)1112B1
Sunken eyes, Defined cheekbones
 
Skills
Animals 0
Carouse 1
Clairvoyance 0
Deception 0
Drive 0
Electronics (Sensors) 1
Gambler 1
Gun Combat (Slug) 1
Language (Floriani (Florian League)) 1
Leadership 0
Medic 1
Melee 0
Persuade 0
Recon 0
Science (Robotic Sciences) 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Telekinesis 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Psion Psi-Warrrior Psi-Soldier12
Drifter Wanderer 02
Citizen Corporate 12
Believer Mainstream Believer Lay Person01
Drifter Scavenger 02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Joanna Cook Ally 2 0 4 5 Sydite (F/84)
Relationship altered.
Devon Wheeler Contact 2 1 0 0 Geonee (M/18)
 
Term Age History
1 18 Failed to qualify for Broker (Merchant).
1 18 Became a Drifter (Barbarian).
1 21 Encounter a Psionic institute.
1 21 Tested for psionic powers
2 22 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
2 24 Pick up potentially useful information using Seymour Knight's psychic powers.
2 26 Promoted to Psion (Psi-Warrrior) rank 1.
3 26 Continued as Psion (Psi-Warrrior).
3 27 An anti-psi cult or gang attempts to expose or attack Seymour Knight.
4 27 Failed to qualify for Merchant Marine (Merchant).
4 27 Switched to Drifter (Wanderer).
5 31 Continued as Drifter (Wanderer).
5 32 Seymour Knight do not know what happened to Seymour Knight. There is a gap in Seymour Knight's memory.
6 32 Became a Citizen (Corporate).
6 36 Seymour Knight gain experience in a technical field as a computer operator or surveyor.
6 36 Promoted to Citizen (Corporate) rank 1.
7 36 Continued as Citizen (Corporate).
7 39 Hard times caused by a lack of interstellar trade costs Seymour Knight Seymour Knight's job.
8 39 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 41 Seymour Knight accepted an offer of inducements to betray Seymour Knight's faith. Gain 410,000 in cash.
9 43 Switched to Drifter (Scavenger).
9 45 Seymour Knight do not know what happened to Seymour Knight. There is a gap in Seymour Knight's memory.
10 47 Aging Crisis. Owe 60,000 for medical bills.
10 47 Retired at age 47.
10 47 Continued as Drifter (Scavenger).
10 48 Injured. Fully recovered. Owe 5,000 for medical bills.
11 48 Aging Crisis. Owe 20,000 for medical bills.
11 48 Retired.
11 50 Good fortune.
12 52 Aging Crisis. Owe 40,000 for medical bills.
12 55 A new romantic starts. Gain an Ally.
13 56 Aging Crisis. Owe 20,000 for medical bills.
13 60 Gained a contact.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 63 Betrayal. Convert an Ally into a Rival or Enemy.
15 64 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙