Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
One of Sherman Reid's pieces of art is stolen, and the investigation brings Sherman Reid into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Sherman Reid is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Contact with Government. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Sherman Reid do not know what happened to Sherman Reid. There is a gap in Sherman Reid's memory. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
34 |
Political upheaval strikes Sherman Reid's homeworld, and Sherman Reid is caught up in the revolution. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
42 |
Find an Alien Artifact. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
42 |
Voluntarily left Wanderer |
8 |
42 |
Failed to qualify for Corporate (Citizen). |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Sherman Reid do not know what happened to Sherman Reid. There is a gap in Sherman Reid's memory. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
Find an Alien Artifact. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |