Retired Settler Sim Marshall  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 67 M 1 (-2) 1 (-2) 2 (-2) 6 (0) 15 (3) 2 (-2)1126F2
Eminent, Loves challenge
 
Skills
Animals 0
Astrogation 1
Athletics 0
Broker 3
Diplomat 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Explosives 1
Gun Combat (Archaic) 1
Investigate 1
Language (Floriani (Florian League)) 1
Language (Trokh (Aslan)) 1
Mechanic 1
Melee (Unarmed) 1
Navigation 1
Persuade 2
Pilot 0
Profession (Worker/Religion) 1
Recon 0
Science (Space Sciences/Astronomy) 2
Stealth 1
Steward 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 23
Merchant Free Trader 11
Rogue Thief 13
Entertainer Journalist Freelancer11
Believer Holy Warrior Fighter12
Citizen Colonist Settler22
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Lenna Grant Ally 1 0 0 4 Dynchia (F/22)
Geraldine Donoughoe Ally 5 1 1 3 Dynchia (F/36)
An incident occured.
Geraldine Donoughoe gained influence with the character’s assistance.
Relationship redefined. Enemy becomes an ally.
Celestine Mcdonalid Rival 1 1 2 1 Libert (F/41)
Paulina Palmer Rival 2 1 2 1 Dynchia (F/66)
Ella Purcell Rival 1 1 0 0 Darmine (F/15)
 
Term Age History
1 18 Entered University.
1 21 Gained a contact.
1 22 Graduated.
2 22 Failed to qualify for Explorer (Scout).
2 22 Became a Drifter (Scavenger).
2 24 Sim Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Became a Merchant (Free Trader).
3 28 Promoted to Merchant (Free Trader) rank 1.
4 28 Voluntarily left Free Trader
4 28 Became a Rogue (Thief).
4 29 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5 32 Continued as Rogue (Thief).
5 36 A crime lord considers Sim Marshall his protégé.
5 36 Promoted to Rogue (Thief) rank 1.
6 36 Attempted to change assignments.
6 36 Failed to qualify for Pirate (Rogue).
6 36 Continued as Rogue (Thief).
6 39 A police detective or rival criminal forces Sim Marshall to flee and vows to hunt Sim Marshall down. Gain an Enemy.
7 39 Became a Entertainer (Journalist).
7 41 Refused to criticise a questionable political leader on Sim Marshall's homeworld.
7 43 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
8 43 Voluntarily left Journalist
8 43 Failed to qualify for Field Researcher (Scholar).
8 43 Returned to Drifter (Scavenger).
8 44 Attacked by enemies and injured.
8 44 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 44 Gain Enemy if Sim Marshall don't already have one.
8 47 Promoted to Drifter (Scavenger) rank 1.
9 47 Continued as Drifter (Scavenger).
9 49 Good fortune
9 51 Promoted to Drifter (Scavenger) rank 2.
10 51 Voluntarily left Scavenger
10 51 Became a Believer (Holy Warrior) with the new title Hopeful.
10 52 Sim Marshall is chosen to represent Sim Marshall's faith in a vid show or other highly public forum.
10 55 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 55 Continued as Believer (Holy Warrior).
11 59 Sim Marshall come into conflict with a splinter group Sim Marshall's own religion which maintains Sim Marshall's version is the wrong one. Gain 1 Rivals.
12 59 Became a Citizen (Colonist).
12 60 Political upheaval strikes Sim Marshall's homeworld, and Sim Marshall is caught up in the revolution.
12 63 Promoted to Citizen (Colonist) rank 1.
13 63 Continued as Citizen (Colonist).
13 66 Sim Marshall gain experience in a technical field as a computer operator or surveyor.
13 67 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 67 Retired at age 67.
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