Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Son McMillan went above and beyond the call of duty. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Given specialist training in vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Aging Crisis. Owe 30,000 for medical bills. |
5 |
34 |
Retired at age 34. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Son McMillan faith is shaken. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Continued as Believer (Holy Warrior). |
7 |
45 |
Son McMillan come into conflict with a splinter group Son McMillan's own religion which maintains Son McMillan's version is the wrong one. Gain 1 Rivals. |
8 |
45 |
Retired. |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
53 |
Birth or Death involving a family member or close friend. |
10 |
56 |
Good fortune. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |