Retired 4th Officer Squire Graves  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 67 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 4 (-1)111A74
Congenial, Affable, Overly broad shoulders
 
Skills
Admin 1
Advocate 0
Astrogation 0
Athletics (Endurance) 1
Broker 0
Carouse 1
Diplomat 0
Drive 0
Electronics (Sensors) 1
Engineer (Life Support) 1
Gambler 1
Leadership 0
Mechanic 1
Melee 0
Pilot (Spacecraft) 1
Profession (Worker/Metalworking) 1
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 11
Drifter Barbarian 01
Drifter Scavenger 01
Merchant Merchant Marine 4th Officer25
Drifter Wanderer 04
 
Name Type Affinity Enmity Power Influence Species
Sofia Kennedy Contact 1 1 2 1 Lancian (F/41)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Political upheaval strikes Squire Graves's homeworld, and Squire Graves is caught up in the revolution.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Voluntarily left Corporate
2 22 Became a Drifter (Barbarian).
2 25 Severely injured. Fully recovered. Owe 25,000 for medical bills.
3 25 Failed to qualify for Physician (Scholar).
3 25 Switched to Drifter (Scavenger).
3 29 Betrayed by a friend. One of Squire Graves's Contacts or Allies betrays Squire Graves, ending Squire Graves's career. That Contact or Ally becomes a Rival or Enemy.
4 29 Failed to qualify for Corporate Agent (Agent).
4 29 Submitted to the draft.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Risk Squire Graves's fortune on a possibility lucrative deal and win.
5 33 Continued as Merchant (Merchant Marine).
5 37 Embroiled in legal trouble.
5 37 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 37 Continued as Merchant (Merchant Marine).
6 38 Embroiled in legal trouble.
7 41 Continued as Merchant (Merchant Marine).
7 45 Forced to continue current assignment.
7 45 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 45 Continued as Merchant (Merchant Marine).
8 49 Make an unexpected connection outside Squire Graves's normal circles. Gain a Contact.
8 49 Forced to muster out.
9 49 Switched to Drifter (Wanderer).
9 51 Attacked by enemies and injured.
9 51 Lost eye or limb. Owe 5,000 for medical bills.
9 51 Gain Enemy if Squire Graves don't already have one.
10 53 Continued as Drifter (Wanderer).
11 57 Aging Crisis. Owe 20,000 for medical bills.
11 57 Retired at age 57.
11 57 Continued as Drifter (Wanderer).
11 59 Find valuable salvage.
12 61 Aging Crisis. Owe 50,000 for medical bills.
12 61 Continued as Drifter (Wanderer).
12 65 Nearly killed. Owe 20,000 for medical bills.
13 65 Aging Crisis. Owe 60,000 for medical bills.
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