Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Stephen Spencer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Rewarded for a successful mission. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Risk Stephen Spencer's fortune on a possibility lucrative deal and win. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Severely injured. Owe 1,250 for medical bills. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Stephen Spencer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired. |
11 |
52 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Encounter a Psionic institute. |
13 |
60 |
Tested for psionic powers |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Good fortune. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |