Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Steve Payne is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
21 |
Steve Payne is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
21 |
Became a Agent (Corporate Agent). |
3 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
23 |
Became a Entertainer (Performer). |
4 |
27 |
Gain a patron in the arts. Gain an Ally |
4 |
27 |
Promoted to Entertainer (Performer) rank 1. |
5 |
27 |
Continued as Entertainer (Performer). |
5 |
29 |
Invited to take part in a controversial event or exhibition that injures Steve Payne's social standing. |
5 |
31 |
Promoted to Entertainer (Performer) rank 2. |
6 |
31 |
Voluntarily left Performer |
6 |
31 |
Failed to qualify for Free Trader (Merchant). |
6 |
31 |
Became a Drifter (Wanderer). |
6 |
33 |
Offered job by a patron. Now owe him a favor. |
7 |
35 |
Failed to qualify for Enforcer (Rogue). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Make an unexpected connection outside Steve Payne's normal circles. Gain a Contact. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Make an unexpected connection outside Steve Payne's normal circles. Gain a Contact. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Make an unexpected connection outside Steve Payne's normal circles. Gain a Contact. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
56 |
A sudden war destroys Steve Payne's trade routes and contacts, forcing Steve Payne to flee that region of space. |
12 |
56 |
Gain rebels as Enemy |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
60 |
Steve Payne is chosen to represent Steve Payne's faith in a vid show or other highly public forum. |
13 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Continued as Believer (Missionary/Humanitarian). |
14 |
61 |
Steve Payne is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |