Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Severely injured. Fully recovered. |
2 |
20 |
Failed to qualify for Artist (Entertainer). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Failed to qualify for Surveyor (Scout). |
4 |
25 |
Returned to Drifter (Barbarian). |
4 |
27 |
Attacked by enemies and injured. |
4 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Gain Enemy if Terry Macks don't already have one. |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Terry Macks's Contacts or Allies betrays Terry Macks, ending Terry Macks's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
35 |
A good deal ensures Terry Macks is living the high life for a few years. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
40 |
Terry Macks's business or ship thrives. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
44 |
Terry Macks's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Voluntarily left Scavenger |
10 |
48 |
Failed to qualify for Merchant Academy. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
51 |
Find valuable salvage. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
55 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |