Retired Manager Vernie Howard  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 67 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 3 (-1)111683
Emotionally stable, Unconcerned
 
Skills
Admin 1
Advocate 0
Art (Performing/Instrument) 1
Astrogation 0
Athletics 0
Broker 1
Diplomat 1
Electronics (Computer) 1
Engineer (J-drive) 1
Explosives 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 0
Medic 0
Profession (Hostile Environment/Underwater) 1
Science (Life Sciences) 0
Seafarer (Sail) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager24
Drifter Wanderer 01
Citizen Colonist 12
Scout Courier Scout14
Believer Missionary/Humanitarian Junior Project Worker02
 
Name Type Affinity Enmity Power Influence Species
Cecile Aubert Contact 1 1 0 3 Kedepu (F/34)
Cecile Aubert’s relationships have begun to affect the character.
Constance Risewell Contact 2 2 1 1 Sydite (F/85)
Lenore Marshall Rival 1 2 0 0 Irhadre (F/40)
Ocie Crawford Enemy 0 2 0 0 Irhadre (M/41)
Ocie Crawford is actually an organisation such as a political movement or modest sized business.
Max Parlow Enemy 0 2 4 1 Irhadre (M/64)
Gertrude Duffey Enemy 0 0 1 1 Sylean (M/30)
Maxine Baker Enemy 0 2 0 0 Irhadre (F/29)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Vernie Howard learn something Vernie Howard should not have – a corporate secret, a political scandal – which Vernie Howard can profit from illegally.
1 21 Gain a criminal contact.
2 22 Continued as Citizen (Corporate).
2 26 Advanced training in a specialist field.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 27 Vernie Howard rise to a position of power in Vernie Howard's colony or corporation.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 32 Advanced training in a specialist field.
4 34 Forced to muster out.
5 34 Became a Drifter (Wanderer).
5 35 Severely injured. Fully recovered. Owe 15,000 for medical bills.
6 35 Switched to Citizen (Colonist).
6 37 Vernie Howard learn something Vernie Howard should not have – a corporate secret, a political scandal – which Vernie Howard can profit from illegally.
6 37 Gain a criminal contact.
6 39 Promoted to Citizen (Colonist) rank 1.
7 39 Continued as Citizen (Colonist).
7 42 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
8 42 Failed to qualify for Broker (Merchant).
8 42 Submitted to the draft.
8 42 Became a Scout (Courier).
8 46 Vernie Howard survey an alien world.
8 46 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 46 Continued as Scout (Courier).
9 49 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 50 Aging Crisis. Owe 10,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Scout (Courier).
10 52 Psychologically damaged by Vernie Howard's time in the scouts.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 54 Continued as Scout (Courier).
11 58 Psychologically damaged by Vernie Howard's time in the scouts.
12 58 Aging Crisis. Owe 50,000 for medical bills.
12 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 60 Vernie Howard refused an offer of inducements to betray Vernie Howard's faith. Gain 4 enemies.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Continued as Believer (Missionary/Humanitarian).
13 65 Vernie Howard faith is shaken.
14 66 Aging Crisis. Owe 30,000 for medical bills.
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