Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Wellington Lawlor's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Wellington Lawlor's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Wellington Lawlor's work ends up coming home with Wellington Lawlor, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Wellington Lawlor refused an offer of inducements to betray Wellington Lawlor's faith. Gain 5 enemies. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Wellington Lawlor secretly provide religious rites for a dying leader or noble, although they do not share Wellington Lawlor's faith. Gain an Ally in the family and a Rival who disagrees with Wellington Lawlor's choice. |
8 |
45 |
Voluntarily left Missionary/Humanitarian |
8 |
45 |
Failed to qualify for Intelligence (Agent). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
49 |
Wellington Lawlor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
53 |
Voluntarily left Merchant Marine |
10 |
53 |
Switched to Drifter (Wanderer). |
10 |
54 |
Offered job by a patron. Now owe him a favor. |
10 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
57 |
Returned to Believer (Missionary/Humanitarian). |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
61 |
Forced to muster out. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Retired. |
12 |
62 |
Encounter a Psionic institute. |
12 |
62 |
Tested for psionic powers |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |