Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Willie Learmonth gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Willie Learmonth is rewarded for Willie Learmonth's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
37 |
Involved in the planning of an impressive heist. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
42 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
44 |
Amnesia. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Retired. |
8 |
47 |
Lost eye or limb. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
53 |
Gained a contact. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
60 |
Moved to a new world. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
Birth or Death involving a family member or close friend. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |