Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Good fortune |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Citizen (Worker). |
5 |
35 |
Yaeel is rewarded for Yaeel's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Yaeel learn something Yaeel should not have – a corporate secret, a political scandal – which Yaeel can profit from illegally. |
6 |
40 |
Gain a criminal contact. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Accused of a crime |
8 |
46 |
Became a Prisoner (Inmate). |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Prisoner (Inmate). |
9 |
53 |
Beaten by a prison gang. |
9 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Switched to Prisoner (Thug) with previous rank. |
11 |
60 |
Accused of assaulting a prison guard. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Returned to Prisoner (Fixer). |
12 |
65 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |