Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Young Carr's Contacts or Allies betrays Young Carr, ending Young Carr's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
25 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Young Carr's work ends up coming home with Young Carr, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Failed to qualify for Scientist (Scholar). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Army (Cavalry) with the new title Private. |
4 |
27 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
27 |
Gain rebels as Enemy |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
29 |
Survived a risky adventure but gained nothing. |
6 |
31 |
Continued as Drifter (Barbarian). |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
39 |
Young Carr do not know what happened to Young Carr. There is a gap in Young Carr's memory. |
8 |
39 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
42 |
Inherit a gift from a rich relative. |
9 |
43 |
Voluntarily left Dilettante |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Opponents of Young Carr's belief system ambush Young Carr. |
9 |
45 |
Severely injured. |
10 |
45 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
10 |
46 |
Join a successful conspiracy of nobles. |
10 |
49 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
11 |
49 |
Continued as Noble (Diplomat). |
11 |
50 |
Become deeply involved in politics on Young Carr's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
53 |
Continued as Noble (Diplomat). |
12 |
57 |
An assassin attempts to end Young Carr's life. |
12 |
57 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Retired. |
13 |
61 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |