Retired Scout Adam Staff  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 68 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 8 (0)111458
Predictable, Classy
 
Skills
Astrogation 1
Athletics (Endurance) 1
Deception 2
Drive (Walker) 1
Flyer (Ornithopter) 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Melee 0
Pilot 0
Recon 0
Science (Social Sciences/Economics) 1
Science (Social Sciences/Philosophy) 1
Stealth 1
Streetwise 1
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Wanderer 34
Drifter Scavenger 02
Scout Surveyor Scout13
Navy Flight Crewman01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Rupert Hunt Enemy 0 3 2 6 Tezcat (M/34)
Raul Foster Ally 4 0 3 5 Hanen (M/19)
Raul Foster gains in power.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Lightly injured, no permanent damage. Fully recovered.
2 20 Became a Drifter (Wanderer).
2 23 Attacked by enemies and injured.
2 23 Severely injured. Owe 10,000 for medical bills.
2 23 Gain Enemy if Adam Staff don't already have one.
2 24 Promoted to Drifter (Wanderer) rank 1.
3 24 Continued as Drifter (Wanderer).
3 27 Spend time with an alien race. Gain a contact.
3 28 Promoted to Drifter (Wanderer) rank 2.
4 28 Continued as Drifter (Wanderer).
4 30 Find valuable salvage.
4 32 Forced to continue current assignment.
4 32 Promoted to Drifter (Wanderer) rank 3.
5 32 Continued as Drifter (Wanderer).
5 36 Adam Staff do not know what happened to Adam Staff. There is a gap in Adam Staff's memory.
6 36 Failed to qualify for Soulhunter Support (Soulhunter).
6 36 Switched to Drifter (Scavenger).
6 40 Attacked by enemies and injured.
6 40 Injured. Fully recovered. Owe 2,500 for medical bills.
6 40 Gain Enemy if Adam Staff don't already have one.
7 40 Continued as Drifter (Scavenger).
7 41 Nearly killed. Owe 5,000 for medical bills.
8 41 Became a Scout (Surveyor).
8 44 Severely injured. Fully recovered. Owe 2,500 for medical bills.
9 45 Continued as Scout (Surveyor).
9 47 Adam Staff's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adam Staff fail to help. Gain an Enemy.
9 47 Psychologically damaged by Adam Staff's time in the scouts.
9 49 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
10 49 Continued as Scout (Surveyor).
10 53 Adam Staff have no idea what happened to Adam Staff – they found Adam Staff's ship drifting on the fringes of friendly space.
11 53 Failed to qualify for Free Trader (Merchant).
11 53 Submitted to the draft.
11 53 Became a Navy (Flight) with the new title Crewman.
11 54 Adam Staff is blamed for an accident that causes the death of several crew members. Adam Staff's guilt drives Adam Staff to excel.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Retired at age 54.
12 54 Retired.
12 55 Spend time with an alien race. Gain a contact.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 60 A new romantic starts. Gain an Ally.
14 62 Aging Crisis. Owe 20,000 for medical bills.
14 63 Victim of a crime.
15 66 Aging Crisis. Owe 30,000 for medical bills.
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