Retired Petty Officer, 3rd class Albert Holland  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 68 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 3 (-1)111A53
Enduring, Humorous
 
Skills
Astrogation 0
Athletics 0
Diplomat 1
Drive (Walker) 1
Electronics 0
Flyer (Grav) 1
Gun Combat (Archaic) 2
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Mechanic 4
Persuade 0
Pilot 0
Profession (Freeloader) 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 3rd class24
Merchant Free Trader 01
Scout Surveyor 01
Citizen Worker 02
Scout Explorer Scout13
Believer Missionary/Humanitarian Project Worker11
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Arch Suchet Enemy 0 2 1 0 Halka (M/28)
Bennie Watson Ally 3 0 1 3 Azhanti (F/11)
Bennie Watson is found or reported dead.
Aletha Ryan Enemy 0 0 2 4 Halka (F/61)
Aletha Ryan gains in influence.
Lindsay Fullmore Contact 1 1 4 3 Halka (M/33)
Mamie Little Enemy 0 3 1 0 Halka (F/39)
Ed Shackley Enemy 0 4 0 0 Ne Kraeda ren Kelva (M/22)
Very bad falling out.
Hershel Daniels Enemy 0 0 2 0 Halka (M/14)
Antoinette McKenzie Rival 0 3 0 1 Azhanti (F/24)
Relationship becomes more moderate. Enemy becomes a rival.
Ollie Brooks Rival 2 1 5 1 Halka (M/43)
Relationship becomes more moderate.
Zella Rule Enemy 0 2 0 2 Halka (F/66)
Relationship redefined. Ally becomes an enemy.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Albert Holland foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 22 Continued as Navy (Line/Crew).
2 24 Commanding officer takes an interest in Albert Holland's career.
2 26 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Line/Crew).
3 28 Lightly injured, no permanent damage. Fully recovered.
3 30 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Line/Crew).
4 31 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 34 Forced to muster out.
5 34 Became a Merchant (Free Trader).
5 37 Albert Holland's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 37 Became a Scout (Surveyor).
6 40 Albert Holland's ship is damaged, and Albert Holland have to hitch-hike Albert Holland's way back across the stars to the nearest scout base.
6 40 Gain 1 Contacts. Gain 3 Enemies.
7 40 Became a Citizen (Worker).
7 44 Severely injured. Fully recovered.
8 44 Continued as Citizen (Worker).
8 47 Spent time maintaining and using heavy vehicles.
8 48 Forced to muster out.
9 48 Switched to Scout (Explorer) with previous rank.
9 51 Albert Holland's scout ship is one of the first on the scene to rescue the survivors of a disaster but Albert Holland fail to help. Gain an Enemy.
9 51 Albert Holland inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10 52 Aging Crisis. Owe 60,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Scout (Explorer).
10 54 A new romantic starts. Gain an Ally.
10 56 Promoted to Scout (Explorer) rank 1 with the new title Scout.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Continued as Scout (Explorer).
11 57 Scarred. Fully recovered. Owe 5,000 for medical bills.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 60 Albert Holland faith enjoys an explosion of popularity largely thanks to Albert Holland's efforts.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Voluntarily left Missionary/Humanitarian
13 61 Retired.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 50,000 for medical bills.
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