Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Failed to qualify for Performer (Entertainer). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Alberto Norman went above and beyond the call of duty. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Voluntarily left Law Enforcement |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Display heroism in battle, saving the whole ship. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Severely injured. |
5 |
29 |
Became a Scout (Explorer). |
5 |
33 |
Perform an exemplary service for the scouts. |
6 |
33 |
Continued as Scout (Explorer). |
6 |
34 |
Alberto Norman's ship is damaged, and Alberto Norman have to hitch-hike Alberto Norman's way back across the stars to the nearest scout base. |
6 |
34 |
Gain 3 Contacts. Gain 3 Enemies. |
7 |
34 |
Failed to qualify for Scientist (Scholar). |
7 |
34 |
Became a Drifter (Wanderer). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
40 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
40 |
Failed to qualify for Worker (Citizen). |
9 |
40 |
Switched to Drifter (Barbarian). |
9 |
41 |
Find an Alien Artifact. |
10 |
44 |
Continued as Drifter (Barbarian). |
10 |
45 |
Betrayed by a friend. One of Alberto Norman's Contacts or Allies betrays Alberto Norman, ending Alberto Norman's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
47 |
A new romantic starts. Gain an Ally. |
11 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
49 |
Continued as Believer (Mainstream Believer). |
12 |
52 |
Someone more charismatic but less devout than Alberto Norman has become Alberto Norman's superior. |
13 |
53 |
Voluntarily left Mainstream Believer |
13 |
53 |
Switched to Drifter (Scavenger). |
13 |
56 |
Attacked by enemies that Alberto Norman easily defeat. |
13 |
56 |
Gain Enemy if Alberto Norman don't already have one. |
14 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
57 |
Retired at age 57. |
14 |
57 |
Continued as Drifter (Scavenger). |
14 |
61 |
Find valuable salvage. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
61 |
Continued as Drifter (Scavenger). |
15 |
64 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
16 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
64 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
16 |
67 |
Alberto Norman secretly provide religious rites for a dying leader or noble, although they do not share Alberto Norman's faith. Gain an Ally in the family and a Rival who disagrees with Alberto Norman's choice. |
16 |
68 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
17 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |