Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Alva Bailey went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
A sudden war destroys Alva Bailey's trade routes and contacts, forcing Alva Bailey to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
31 |
Gain Enemy if Alva Bailey don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Alva Bailey do not know what happened to Alva Bailey. There is a gap in Alva Bailey's memory. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
38 |
Find valuable salvage. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Alva Bailey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Failed to qualify for Merchant Academy. |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Army (Infantry) with the new title Private. |
8 |
45 |
Assigned to a peacekeeping role. |
8 |
48 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Cavalry (Army). |
9 |
48 |
Continued as Army (Infantry). |
9 |
49 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
9 |
49 |
Gain rebels as Enemy |
10 |
49 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
49 |
Returned to Drifter (Barbarian). |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Barbarian). |
11 |
55 |
Suffer from a life-threatening illness. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
57 |
Alva Bailey secretly provide religious rites for a dying leader or noble, although they do not share Alva Bailey's faith. Gain an Ally in the family and a Rival who disagrees with Alva Bailey's choice. |
12 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
Alva Bailey come into conflict with a splinter group Alva Bailey's own religion which maintains Alva Bailey's version is the wrong one. Gain 1 Rivals. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Retired. |
14 |
61 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |