Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
28 |
Left the colonies with honors. |
2 |
28 |
Became a Agent (Intelligence). |
2 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
32 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
33 |
Continued as Drifter (Scavenger). |
4 |
36 |
Attempted a risky adventure and was injured. |
4 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
37 |
Continued as Drifter (Scavenger). |
5 |
40 |
Alvin Webb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
41 |
Continued as Drifter (Scavenger). |
6 |
45 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
45 |
Continued as Drifter (Scavenger). |
7 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
49 |
Forced to muster out. |
8 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
53 |
Alvin Webb have been following false teachings! |
9 |
53 |
Became a Scout (Courier). |
9 |
57 |
Alvin Webb's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
57 |
Continued as Scout (Courier). |
10 |
61 |
Alvin Webb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
61 |
Retired at age 61. |
11 |
61 |
Retired. |
11 |
65 |
A new romantic starts. Gain an Ally. |
12 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |