Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Gained a contact. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Law Enforcement (Agent). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
29 |
Vessel participates in a notable military engagement. |
3 |
31 |
Voluntarily left Line/Crew |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
35 |
Betrayed by a friend. One of Arch Welter's Contacts or Allies betrays Arch Welter, ending Arch Welter's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
35 |
Continued as Drifter (Wanderer). |
4 |
39 |
Attacked by enemies that Arch Welter easily defeat. |
4 |
39 |
Gain Enemy if Arch Welter don't already have one. |
5 |
39 |
Continued as Drifter (Wanderer). |
5 |
42 |
Arch Welter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
43 |
Continued as Drifter (Wanderer). |
6 |
47 |
Suffer from a life-threatening illness. |
7 |
47 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
48 |
Crime pays off. Gain victim as Enemy. |
7 |
51 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
51 |
Continued as Rogue (Pirate). |
8 |
52 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
55 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
9 |
55 |
Continued as Rogue (Pirate). |
9 |
58 |
A job goes wrong, forcing Arch Welter to flee off-planet. |
10 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
58 |
Retired at age 58. |
10 |
58 |
Retired. |
10 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
65 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |