Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
22 |
Arkfa Aeks learn something Arkfa Aeks should not have – a corporate secret, a political scandal – which Arkfa Aeks can profit from illegally. |
2 |
22 |
Gain a criminal contact. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Arkfa Aeks Arkfa Aeks's job. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Opponents of Arkfa Aeks's belief system ambush Arkfa Aeks. |
7 |
38 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
38 |
Became a Scout (Surveyor). |
8 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
40 |
Failed to qualify for Broker (Merchant). |
9 |
40 |
Submitted to the draft. |
9 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
42 |
A good deal ensures Arkfa Aeks is living the high life for a few years. |
9 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
44 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Make an unexpected connection outside Arkfa Aeks's normal circles. Gain a Contact. |
10 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
48 |
Continued as Merchant (Merchant Marine). |
11 |
50 |
Make an unexpected connection outside Arkfa Aeks's normal circles. Gain a Contact. |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
55 |
Moved to a new world. |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
58 |
Embroiled in legal trouble. |
13 |
60 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Continued as Merchant (Merchant Marine). |
14 |
62 |
Arkfa Aeks's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
62 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
15 |
63 |
Arkfa Aeks is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |