Retired Project Leader Armando Chapman  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 68 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 5 (-1)111675
Fascinated, Solitary
 
Skills
Admin 0
Astrogation 1
Athletics 0
Deception 0
Drive (Walker) 1
Electronics (Computers) 1
Jack-of-All-Trades 3
Leadership 2
Medic 1
Persuade 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Scholar Field Researcher 01
Drifter Barbarian 01
Scout Surveyor Scout11
Scout Explorer Scout22
Believer Missionary/Humanitarian Project Leader34
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Admiral Long Ally 3 0 0 1 Kedepu (M/24)
Isabelle Gregory Contact 3 2 1 4 Vlazhdumecta (F/50)
Aerrvaeaezgnuz Satsakhs Oll Contact 1 1 0 0 Vargr, Imperium (M/38)
Aerrvaeaezgnuz Satsakhs Oll has negatively life-changing event.
Webb Peters Contact 1 2 3 0 Kedepu (M/71)
Rafael Fields Enemy 0 1 1 4 Suerrat (M/57)
Hailey Fox Ally 4 0 1 0 Sydite (F/86)
Carroll Welch Rival 0 2 1 3 Iltharan (M/34)
Johnie Weakman Ally 1 0 5 0 Iltharan (M/19)
Johnie Weakman's influence is diminished.
Bartholomew Casey Contact 0 1 0 1 Traltar (M/69)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Wanderer).
1 20 Gained a contact.
2 22 Continued as Drifter (Wanderer).
2 25 Armando Chapman do not know what happened to Armando Chapman. There is a gap in Armando Chapman's memory.
3 25 Became a Scholar (Field Researcher).
3 27 Armando Chapman's work is sabotaged by unknown parties. Armando Chapman may salvage what Armando Chapman can and give up.
4 27 Failed to qualify for Line/Crew (Navy).
4 27 Switched to Drifter (Barbarian).
4 31 Severely injured. Fully recovered. Owe 15,000 for medical bills.
5 31 Failed to qualify for Free Trader (Merchant).
5 31 Returned to Drifter (Wanderer).
5 32 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 32 Became a Scout (Surveyor).
6 36 Spend several years jumping from world to world in Armando Chapman's scout ship.
6 36 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 36 Attempted to change assignments.
7 36 Switched to Scout (Explorer) with previous rank.
7 39 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 40 Promoted to Scout (Explorer) rank 2.
8 40 Continued as Scout (Explorer).
8 42 Armando Chapman's ship is damaged, and Armando Chapman have to hitch-hike Armando Chapman's way back across the stars to the nearest scout base.
8 42 Gain 3 Contacts. Gain 1 Enemies.
9 42 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 45 Armando Chapman secretly provide religious rites for a dying leader or noble, although they do not share Armando Chapman's faith. Gain an Ally in the family and a Rival who disagrees with Armando Chapman's choice.
9 46 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 46 Continued as Believer (Missionary/Humanitarian).
10 50 Armando Chapman is sent to a new community or parish to preach The Word among the poor.
10 50 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 50 Continued as Believer (Missionary/Humanitarian).
11 52 Armando Chapman is sent to a new community or parish to preach The Word among the poor.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Believer (Missionary/Humanitarian).
12 55 Armando Chapman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Armando Chapman's faith.
12 58 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Voluntarily left Missionary/Humanitarian
13 58 Retired.
13 62 A new romantic starts. Gain an Ally.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 65 Gained a contact.
15 66 Aging Crisis. Owe 20,000 for medical bills.
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