Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Art Carrington is chosen to represent Art Carrington's faith in a vid show or other highly public forum. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Art Carrington is chosen to represent Art Carrington's faith in a vid show or other highly public forum. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Opponents of Art Carrington's belief system ambush Art Carrington. |
3 |
27 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Art Carrington's Contacts or Allies betrays Art Carrington, ending Art Carrington's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Cavalry (Army). |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
32 |
Gain Enemy if Art Carrington don't already have one. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
37 |
Voluntarily left Wanderer |
7 |
37 |
Became a Citizen (Corporate). |
7 |
41 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Citizen (Corporate) rank 1. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
45 |
Spent time maintaining and using heavy vehicles. |
8 |
45 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
47 |
A revolution, attack or other unusual event throws Art Carrington's life into chaos, forcing Art Carrington to leave the planet. |
9 |
49 |
Promoted to Citizen (Corporate) rank 3. |
10 |
49 |
Continued as Citizen (Corporate). |
10 |
52 |
A revolution, attack or other unusual event throws Art Carrington's life into chaos, forcing Art Carrington to leave the planet. |
11 |
52 |
Failed to qualify for Explorer (Scout). |
11 |
52 |
Submitted to the draft. |
11 |
52 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
56 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Art Carrington faith is shaken. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
64 |
Art Carrington is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Believer (Holy Warrior). |
14 |
66 |
Art Carrington aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |