Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
19 |
Become deeply involved in politics on Asarpa Tetpabo's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Journalist (Entertainer). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
27 |
A mission goes wrong and Asarpa Tetpabo is stranded behind enemy lines. Ejected from the service. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Opponents of Asarpa Tetpabo's belief system ambush Asarpa Tetpabo. |
7 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Returned to Noble (Diplomat). |
8 |
42 |
Asarpa Tetpabo make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
44 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Noble (Diplomat). |
9 |
47 |
Nearly killed. Owe 5,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Became a Citizen (Corporate). |
10 |
48 |
Asarpa Tetpabo is rewarded for Asarpa Tetpabo's diligence or cunning. |
10 |
51 |
Promoted to Citizen (Corporate) rank 1. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Continued as Citizen (Corporate). |
11 |
52 |
Asarpa Tetpabo befriend a superior in the corporation or the colony. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Continued as Citizen (Corporate). |
12 |
59 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
61 |
Asarpa Tetpabo refused an offer of inducements to betray Asarpa Tetpabo's faith. Gain 4 enemies. |
13 |
63 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Continued as Believer (Mainstream Believer). |
14 |
65 |
Asarpa Tetpabo is sent to a new community or parish to preach The Word among the poor. |
14 |
67 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |