Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Scholar (Physician). |
2 |
24 |
Bailey Dixon's work is sabotaged by unknown parties. Bailey Dixon may salvage what Bailey Dixon can and give up. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Attacked by enemies that Bailey Dixon easily defeat. |
3 |
25 |
Gain Enemy if Bailey Dixon don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Nearly killed. Owe 12,500 for medical bills. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Bailey Dixon far from home. |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Bailey Dixon come into conflict with a splinter group Bailey Dixon's own religion which maintains Bailey Dixon's version is the wrong one. Gain 2 Rivals. |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Bailey Dixon come into conflict with a splinter group Bailey Dixon's own religion which maintains Bailey Dixon's version is the wrong one. Gain 3 Rivals. |
9 |
41 |
Switched to Drifter (Scavenger). |
9 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Returned to Believer (Mainstream Believer). |
10 |
48 |
Bailey Dixon retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
49 |
Forced to muster out. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired. |
11 |
52 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |