Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Benjiman Moore's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
22 |
Given specialist training in vehicles. |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Befriended by a senior agent. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Benjiman Moore come into conflict with a splinter group Benjiman Moore's own religion which maintains Benjiman Moore's version is the wrong one. Gain 2 Rivals. |
8 |
42 |
Failed to qualify for Journalist (Entertainer). |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
45 |
Benjiman Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
49 |
Accused of a crime. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |