Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
25 |
Failed as a colonist. |
1 |
25 |
Tested for psionic powers |
2 |
25 |
Became a Scout (Courier). |
2 |
27 |
Spend several years jumping from world to world in Bessie Newman's scout ship. |
3 |
29 |
Continued as Scout (Courier). |
3 |
31 |
Bessie Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
33 |
Continued as Scout (Courier). |
4 |
37 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Continued as Scout (Courier). |
5 |
39 |
Bessie Newman spend a great deal of time on the fringes of Charted Space. |
5 |
39 |
Gain a contact in an alien race. |
6 |
41 |
Continued as Scout (Courier). |
6 |
43 |
Bessie Newman survey an alien world. |
6 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
45 |
Attempted to change assignments. |
7 |
45 |
Switched to Scout (Explorer) with previous rank. |
7 |
46 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
46 |
Became a Scholar (Physician). |
8 |
47 |
Win a prestigious prize for Bessie Newman's work. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Field Researcher (Scholar). |
9 |
50 |
Continued as Scholar (Physician). |
9 |
54 |
Refuse to join a cheat in some fashion. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Scientist (Scholar). |
10 |
54 |
Continued as Scholar (Physician). |
10 |
58 |
Make a breakthrough in Bessie Newman's field. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Failed to qualify for Scientist (Scholar). |
11 |
58 |
Continued as Scholar (Physician). |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Attempted to change assignments. |
12 |
62 |
Failed to qualify for Field Researcher (Scholar). |
12 |
62 |
Continued as Scholar (Physician). |
12 |
65 |
Caught cheating in some fashion, advancing Bessie Newman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
12 |
65 |
Severely injured. Owe 5,000 for medical bills. |
12 |
65 |
Gain an Enemy |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |