Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Scientist (Scholar). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Amnesia. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
33 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Continued as Drifter (Wanderer). |
5 |
39 |
Butler Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
39 |
Submitted to the draft. |
6 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
A sudden war destroys Butler Sheils's trade routes and contacts, forcing Butler Sheils to flee that region of space. |
6 |
42 |
Gain rebels as Enemy |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
44 |
Drafted into Merchant Marine |
8 |
46 |
Returned to Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Butler Sheils's normal circles. Gain a Contact. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Make an unexpected connection outside Butler Sheils's normal circles. Gain a Contact. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
A good deal ensures Butler Sheils is living the high life for a few years. |
11 |
58 |
Voluntarily left Merchant Marine |
11 |
58 |
Returned to Drifter (Wanderer). |
11 |
60 |
Suffer from a life-threatening illness. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
64 |
Butler Sheils have been following false teachings! |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |