Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Cary Mcdonalid is rewarded for Cary Mcdonalid's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Cary Mcdonalid gain experience in a technical field as a computer operator or surveyor. |
4 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Flight) with the new title Crewman. |
6 |
36 |
Cary Mcdonalid is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
36 |
Became a Merchant (Merchant Marine). |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Given advanced training in a specialist field |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Make an unexpected connection outside Cary Mcdonalid's normal circles. Gain a Contact. |
12 |
60 |
Forced to muster out. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
61 |
Opponents of Cary Mcdonalid's belief system ambush Cary Mcdonalid. |
13 |
61 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Retired. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |