Retired 4th Officer Cecil Lyness  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 68 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 4 (-1)111684
Independent, Inimitable, Romantic
 
Skills
Art (Presentation) 0
Astrogation 1
Athletics 0
Broker 0
Diplomat 0
Drive (Wheel) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 1
Persuade 2
Pilot 0
Profession (Hostile Environment/Contaminent) 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout12
Merchant Merchant Marine 4th Officer24
Agent Law Enforcement Corporal14
Believer Missionary/Humanitarian Project Worker14
 
Name Type Affinity Enmity Power Influence Species
Maxwell Buckman Contact 0 0 1 1 Zhodani, Imperium (M/70)
Yeeaa Enemy 0 3 3 1 Aslan (F/37)
Sina Mills Enemy 0 5 0 0 Dynchia (F/51)
Sina Mills's influence is diminished.
Maria Soto Ally 4 0 0 1 Zhodani, Imperium (F/29)
Emil Enright Contact 4 0 2 2 Solomani, Imperium (M/86)
Relationship becomes more moderate. Ally becomes a contact.
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Gained a contact.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 24 Cecil Lyness have no idea what happened to Cecil Lyness – they found Cecil Lyness's ship drifting on the fringes of friendly space.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 Make an unexpected connection outside Cecil Lyness's normal circles. Gain a Contact.
3 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 28 Continued as Merchant (Merchant Marine).
4 32 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 32 Continued as Merchant (Merchant Marine).
5 33 Birth or Death involving a family member or close friend.
6 36 Continued as Merchant (Merchant Marine).
6 37 Cecil Lyness's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 37 Failed to qualify for Explorer (Scout).
7 37 Submitted to the draft.
7 37 Became a Agent (Law Enforcement) with the new title Rookie.
7 41 Go undercover to investigate an enemy.
7 41 Severely injured. Owe 10,000 for medical bills.
8 41 Continued as Agent (Law Enforcement).
8 45 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 45 Forced to continue current assignment.
8 45 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 45 Continued as Agent (Law Enforcement).
9 48 Rewarded for a successful mission.
10 49 Continued as Agent (Law Enforcement).
10 50 Cecil Lyness's work ends up coming home with Cecil Lyness, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11 50 Aging Crisis. Owe 30,000 for medical bills.
11 50 Retired at age 50.
11 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 53 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Continued as Believer (Missionary/Humanitarian).
12 55 Moved to a new world.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Continued as Believer (Missionary/Humanitarian).
13 60 Cecil Lyness is chosen to represent Cecil Lyness's faith in a vid show or other highly public forum.
13 62 Forced to continue current assignment.
13 62 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 62 Continued as Believer (Missionary/Humanitarian).
14 63 Cecil Lyness retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 66 Aging Crisis. Owe 50,000 for medical bills.
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